Super Food Chain!

better than snake

Concept art 1

Super Food Chain! is a snake-like game where you control a chain of various produce in order to fight off waves of bosses and their minions.

The game was produced in the Spring 2025 semester by a team of 5 programmers and 3 designers for Cornell University's CIS/INFO 3152 Intro to Game Development class.

I worked on all the main character animations and assets, as well as promotional stuff such as the banner/title screen (below), game icon/cover (left), and stickers handed out during our in-person final showcase.
I also had input on stuff such as level design, and player/boss interactions.

Throughout the project one main concern was handling the workload of drawing all the assets fast while also retaining a consistent high quality of all the assets

Sketch study 2

I drew various sketches to present to the rest of the team so we can all be on the same page of the project's direction
The bottom right shows an alternative cover which displayed all 5 playable characters (RIP to the blue raspberry)

Sketch study 2

Playable Character Concept Art

Finished poster 3

During very early stages of development, I drafted some concepts for the characters to narrow down the exact food theme for the game.

Based on input from the other designers, the designs were further simplified in order to facilitate a cohesive style between artists, as seen below.

Image 5
Image 4

Final Playable Characters:

Strawberry, Durian, Blue Raspberry, Garlic, Avocado

Rat idles. The first column only serves as world-building and introductions to the two rats before the mischevious fruits wake them up!

Image 5

Rat movement animations. Due to the 2D axonometric perspective, two seperate animations were used for movement along width/height.

Image 5
Image 5
Image 5

For the background I tested a couple textures and different levels of hue and contrast before settling on a more traditional square tile.

Since the background was not meant to move, I rendered a single screen-size texture procedurally so I can make more adjustments later if needed.
This way I was also able to give slight texture variations on the tile and the grout between in order to break up the repeating texture look.

External site Available for Download on Windows